THREE.JS / FOUNDATIONS 253

The same pixels, four sampling policies.

A glTF sampler does not change the image. It changes how Three.js asks for texels: magnification, minification, and wrapping all become observable Texture state after loading.

Initializing -

Preparing the renderer and generated sampler fixture.

Panels
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Textures
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Samplers
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Image sources
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Sampler inspectionloader-created Texture state
authored- active- wrap S / T- repeat- color space-
Application overridecompare against glTF

The override is app-owned and does not rewrite the glTF JSON.

Render inspectionmipmaps + lifecycle

load glTF -> decode image -> apply sampler -> render

Drag to orbit · scroll to dolly · use ?forceWebGL=1 for a WebGL2 comparison.

Next: glTF sparse accessors ->
LAB 253 / GLTF SAMPLER POLICY