THREE.JS / FOUNDATIONS 253
The same pixels, four sampling policies.
A glTF sampler does not change the image. It changes how
Three.js asks for texels: magnification, minification, and wrapping all
become observable Texture state after loading.
Initializing
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Preparing the renderer and generated sampler fixture.
- Panels
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- Textures
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- Samplers
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- Image sources
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Sampler inspectionloader-created Texture state
authored-
active-
wrap S / T-
repeat-
color space-
Application overridecompare against glTF
The override is app-owned and does not rewrite the glTF JSON.
Render inspectionmipmaps + lifecycle
load glTF -> decode image -> apply sampler -> render
Sampler study unavailable.
Drag to orbit · scroll to dolly · use ?forceWebGL=1 for a WebGL2 comparison.
LAB 253 / GLTF SAMPLER POLICY