RGBA8uncompressed
2d_rgba8.ktx2
- Runtime
- loading
- Size
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- Mips
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- Flip Y
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Three tiny KTX2 payloads follow the same loader lifecycle, then land in different runtime texture classes.
Preparing the renderer before support detection.
2d_rgba8.ktx2
2d_etc1s.ktx2
2d_uastc.ktx2
A single KTX2Loader instance owns the Basis worker pool.
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