Lab 82 · TextureNode

Explicit sampling

Four panels expose the difference between ordinary filtering and explicit TextureNode operations: LOD bias, gradients, and four-texel channel gathers.

Vertices
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Draw calls
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Texture
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Sampling path
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Backend
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Initializing —

Preparing explicit sampling nodes.

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Previous: texture policy →
Node operations AUTOtexture()hardware footprint BIAS.bias()explicit LOD bias GRAD.grad()explicit derivatives GATHER.gather()four texels, one channel
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