THREE.JS / FOUNDATIONS 140
Read the atlas.
The native LightProbeGrid keeps seven packed spherical-harmonic sub-volumes in one GPU 3D texture. Inspect its topology, move its metadata, rebake the same object, and watch which resources survive.
- active path
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- backend
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- resolution
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- probes
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- atlas
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- bake time
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- draw calls
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- triangles
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- CPU avg / p95
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Initializing
WebGL2 native path
Preparing the native LightProbeGrid and its bake resources…
Grid data is not available until the first bake completes.
Drag to orbit · move metadata before rebaking to see the dirty boundary
Compare the foundational LightProbeGrid route
Light probe atlas error
LAB 140 / LIGHT PROBE ATLAS