THREE.JS / FOUNDATIONS 140

Read the atlas.

The native LightProbeGrid keeps seven packed spherical-harmonic sub-volumes in one GPU 3D texture. Inspect its topology, move its metadata, rebake the same object, and watch which resources survive.

active path
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backend
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resolution
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probes
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atlas
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bake time
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draw calls
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triangles
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CPU avg / p95
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Initializing WebGL2 native path

Preparing the native LightProbeGrid and its bake resources…

Grid data is not available until the first bake completes.

Drag to orbit · move metadata before rebaking to see the dirty boundary

Compare the foundational LightProbeGrid route
LAB 140 / LIGHT PROBE ATLAS