THREE.JS / FOUNDATIONS 28

Let light settle.

A LightProbeGrid stores diffuse irradiance through a volume, so nearby surfaces can share the room's color without a live light at every point. Bake it, hide it, and compare the result with ordinary lighting.

active path
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backend
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probe volume
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cube face
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bake time
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draw calls
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triangles
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Initializing WebGL preferred

Preparing the irradiance volume and its bake resources…

Click a sculpture to inspect whether it is using interpolated probe lighting.

Drag to orbit · click a sculpture · press R to reset

Study cascaded shadow nodes
LAB 28 / LIGHT PROBE VOLUME