THREE.JS / FOUNDATIONS 28
Let light settle.
A LightProbeGrid stores diffuse irradiance through a volume, so nearby surfaces can share the room's color without a live light at every point. Bake it, hide it, and compare the result with ordinary lighting.
- active path
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- backend
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- probe volume
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- cube face
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- bake time
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- draw calls
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- triangles
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Initializing
WebGL preferred
Preparing the irradiance volume and its bake resources…
Click a sculpture to inspect whether it is using interpolated probe lighting.
Drag to orbit · click a sculpture · press R to reset
Study cascaded shadow nodes
Light probe error
LAB 28 / LIGHT PROBE VOLUME