THREE.JS / FOUNDATIONS 27
Make shadows travel.
Tiled shadow mapping gives each slice of a large directional-light view its own camera while storing the results in a shadow-map array. Compare that budget with the ordinary one-camera shadow path.
- active path
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- backend
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- shadow layers
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- resolution
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- draw calls
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- triangles
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Initializing
WebGPU preferred
Building the shadow array and its tile cameras…
Click a landmark to inspect its shadow context.
Drag to orbit · click a landmark · press R to reset
Continue to light probes Compare cascaded shadows
Tiled shadow error
LAB 27 / TILED SHADOW MAPS