MANUAL STUDY / BILLBOARDS + OBJECTS

Many objects, one idea.

Ten focused modes compare camera-facing labels, render-target impostors, repeated meshes, merged geometry, vertex colors, dataset fades, visibility switches, and morph targets.

Preparing billboard study—
Creating a WebGL2 scene with explicit object-count and dataset diagnostics…

The official pages use CanvasTextures, Sprites, WebGLRenderTarget capture, BufferGeometryUtils, normalized vertex colors, and equal-topology morph targets. This route uses deterministic local data and generated label/tree textures so each contract stays inspectable without remote assets.

Sprite · WebGLRenderTarget · BufferGeometry · Sprite examples

THREE.JS FOUNDATIONS / MANY OBJECTS, ONE IDEA