MANUAL STUDY / BILLBOARDS + OBJECTS
Many objects, one idea.
Ten focused modes compare camera-facing labels, render-target impostors, repeated meshes, merged geometry, vertex colors, dataset fades, visibility switches, and morph targets.
Preparing billboard study—
Creating a WebGL2 scene with explicit object-count and dataset diagnostics…
- mode
- —
- family
- —
- objects
- 0
- vertices
- 0
- indices
- 0
- datasets
- —
- render target
- —
- blend
- 0.00
- frames
- 0
- loop
- running
—study / application-owned
Billboard study failed.The renderer could not initialize.
The official pages use CanvasTextures, Sprites, WebGLRenderTarget capture, BufferGeometryUtils, normalized vertex colors, and equal-topology morph targets. This route uses deterministic local data and generated label/tree textures so each contract stays inspectable without remote assets.
Sprite · WebGLRenderTarget · BufferGeometry · Sprite examples
THREE.JS FOUNDATIONS / MANY OBJECTS, ONE IDEA