MANUAL STUDY / GEOMETRY + VOXELS

Data becomes shape.

Eleven focused modes move from built-in primitives to authored attributes, dynamic buffers, and voxel surfaces whose hidden faces are deliberately omitted.

Preparing geometry study—
Creating a WebGL2 scene with explicit geometry storage diagnostics…

The official pages use authored arrays, BufferGeometryUtils, and a Minecraft atlas. This route keeps those behavior contracts local and inspectable, with a generated atlas and a deterministic voxel world for reproducible QA.

BufferGeometry · BufferAttribute · Geometry examples

THREE.JS FOUNDATIONS / DATA BECOMES SHAPE