MANUAL STUDY / GEOMETRY + VOXELS
Data becomes shape.
Eleven focused modes move from built-in primitives to authored attributes, dynamic buffers, and voxel surfaces whose hidden faces are deliberately omitted.
Preparing geometry study—
Creating a WebGL2 scene with explicit geometry storage diagnostics…
- mode
- —
- family
- —
- objects
- 0
- vertices
- 0
- indices
- 0
- faces
- 0
- storage
- —
- cells
- —
- dynamic version
- 0
- frames
- 0
- loop
- running
—study / application-owned
Geometry study failed.The renderer could not initialize.
The official pages use authored arrays, BufferGeometryUtils, and a Minecraft atlas. This route keeps those behavior contracts local and inspectable, with a generated atlas and a deterministic voxel world for reproducible QA.
THREE.JS FOUNDATIONS / DATA BECOMES SHAPE