MANUAL STUDY / SHADERS + FOG
Coordinates become color.
Seven focused modes connect a Shadertoy-style fragment function to Three.js uniforms, sampler input, mesh UVs, and the built-in fog pipeline.
Preparing shader study—
Creating a WebGL2 scene with explicit uniform and fog diagnostics…
- mode
- —
- family
- —
- iTime
- 0.00
- resolution
- —
- objects
- 0
- fog near/far
- —
- frames
- 0
- loop
- running
—study / application-owned
Shader study failed.The renderer could not initialize.
The pinned examples use a fullscreen plane, a generated Bayer-like sampler analogue, and a lil-gui fog helper. This route keeps the same learning contracts visible with deterministic local data and native controls.
THREE.JS FOUNDATIONS / COORDINATES BECOME COLOR