MANUAL STUDY / SHADERS + FOG

Coordinates become color.

Seven focused modes connect a Shadertoy-style fragment function to Three.js uniforms, sampler input, mesh UVs, and the built-in fog pipeline.

Preparing shader study—
Creating a WebGL2 scene with explicit uniform and fog diagnostics…

The pinned examples use a fullscreen plane, a generated Bayer-like sampler analogue, and a lil-gui fog helper. This route keeps the same learning contracts visible with deterministic local data and native controls.

ShaderMaterial · Fog · Shader examples

THREE.JS FOUNDATIONS / COORDINATES BECOME COLOR