MANUAL STUDY / MATERIAL ORDER
Transparency is a sorting problem.
Six focused scenes make the official transparency lessons tangible: blending, double-sided faces, the two-mesh workaround, intersecting planes, ordered splits, and alpha-tested cutouts.
Preparing transparency study—
Creating a WebGL2 scene with render-on-demand invalidation…
- mode
- —
- family
- —
- side
- —
- transparent
- —
- alpha test
- —
- objects
- 0
- frames
- 0
- policy
- —
—study / application-owned
Transparency study failed.The renderer could not initialize.
The source examples use official image assets and, in places, GUI controls. This lab uses deterministic generated textures and native controls so the material and ordering behavior stays inspectable.
THREE.JS FOUNDATIONS / MATERIAL ORDER