THREE.JS / FOUNDATIONS 77

Noise is a material.

MaterialX noise functions become TSL nodes: the sphere changes its color, roughness, and relief without a bitmap texture.

vertices
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draw calls
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noise node
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material graph
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backend
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fallback
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Initializing —

Preparing a procedural noise graph…

Drag to orbit · the relief is a node normal perturbation · press R to reset

Return to the MaterialX loader study
MX_NOISE_VEC3 animated 2D coordinates → RGB field pinned Three.js 0.185.1 API
LAB 77 / MATERIALX NOISE