THREE.JS / FOUNDATIONS 78
Surfaces can carry a map.
A MaterialX nodegraph connects two local
tiledimage nodes and extracts the green channel of the
packed metallic-roughness map before it reaches standard_surface.
- vertices
- —
- draw calls
- —
- material
- —
- nodegraph
- —
- texture inputs
- —
- backend
- —
Initializing
—
Preparing the MaterialX texture graph…
UV0 → tiledimage → standard_surface · press R to reset
Return to procedural MaterialX noise
LOCAL IMAGE INPUTS
COLORAvocado_baseColor.png
ROUGHAvocado_roughnessMetallic.png
UVtiledimage / 1×1
MaterialX texture notice
LAB 78 / TEXTURE-BACKED MATERIALX