THREE.JS / FOUNDATIONS 78

Surfaces can carry a map.

A MaterialX nodegraph connects two local tiledimage nodes and extracts the green channel of the packed metallic-roughness map before it reaches standard_surface.

vertices
—
draw calls
—
material
—
nodegraph
—
texture inputs
—
backend
—
Initializing —

Preparing the MaterialX texture graph…

UV0 → tiledimage → standard_surface · press R to reset

Return to procedural MaterialX noise
LOCAL IMAGE INPUTS COLORAvocado_baseColor.png ROUGHAvocado_roughnessMetallic.png UVtiledimage / 1×1
LAB 78 / TEXTURE-BACKED MATERIALX