THREE.JS / FOUNDATIONS 295

Make the face move.

The official face-morph sample turns a compressed glTF expression rig into inspectable weights: loader decoders, AnimationMixer, and morphTargetInfluences all stay visible in one small scene.

Initializing -

Preparing the renderer and FaceCap glTF asset.

Meshes
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Vertices
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Morphs
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Clips
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Expression weightsmorph targets

Each slider writes one entry in the loaded mesh's morph-target influence array.

Face capture clipAnimationMixer
Inspectionrenderer + lifecycle

No frame sample yet.

load glTF -> decode mesh/textures -> bind morph weights -> render

Drag to orbit · scroll to dolly · use ?backend=webgl for the WebGL2 reference.

Next: skinning + generated morph rig ->
LAB 295 / FACE MORPH TARGETS