THREE.JS / FOUNDATIONS 43

A forest of bounds.

A scene-level ObjectBVH narrows objects before their geometry-level MeshBVH does the exact ray work.

path
—
query work
—
hits / visible
—
query ms
—
BLAS ms
—
TLAS ms
—
TLAS nodes
—
BVH KB
—
refit ms
—
draw calls
—
Initializing — external ObjectBVH

Preparing shared geometry BLAS and a scene-level TLAS.

Click the scene to compare a first-hit ray against the current path.

Drag to orbit · press R to reset · move objects only with TLAS refit enabled

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LAB 43 / TLAS + BLAS