THREE.JS / GALLERY webgpu_ocean
When the box disappears.
The pinned occlusion example combines a reflective WaterMesh, procedural SkyMesh, PMREM environment regeneration, animated geometry, and a small bloom pipeline.
Initializing ocean—
Preparing the WaterMesh, SkyMesh, and bloom graph…
source-shaped occlusion controls
Waiting for the water pipeline.
- path
- —
- water
- —
- sky
- —
- post
- —
Ocean initialization failed.
The WaterMesh pipeline could not initialize.
Drag to orbit · scroll to dolly · use ?backend=webgl for the direct reference.
Selected source topology only: the official water-normal JPG, exact presentation, Inspector UI, and whole-example fidelity remain separate.
LAB / WEBGPU OCEAN OCCLUSION