THREE.JS / GALLERY webgpu_ocean

When the box disappears.

The pinned occlusion example combines a reflective WaterMesh, procedural SkyMesh, PMREM environment regeneration, animated geometry, and a small bloom pipeline.

Initializing ocean—
Preparing the WaterMesh, SkyMesh, and bloom graph…

Drag to orbit · scroll to dolly · use ?backend=webgl for the direct reference.

Selected source topology only: the official water-normal JPG, exact presentation, Inspector UI, and whole-example fidelity remain separate.

LAB / WEBGPU OCEAN OCCLUSION