THREE.JS / FOUNDATIONS 30
Light from every side.
A point light throws shadow in six directions. This room makes the cube shadow target visible as the WebGPU node path follows two moving bulbs, with the ordinary WebGL point-shadow path ready beside it.
- active path
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- backend
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- shadow lights
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- shadow target
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- resolution
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- radius
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- draw calls
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- triangles
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Initializing
Preparing renderer
Preparing the six-sided shadow targets…
Click a shape to inspect the point-light shadow context.
Drag to orbit · click a shape · press R to reset
Return to clustered lighting
Point shadow error
LAB 30 / POINT SHADOW NODE