THREE.JS / FOUNDATIONS 30

Light from every side.

A point light throws shadow in six directions. This room makes the cube shadow target visible as the WebGPU node path follows two moving bulbs, with the ordinary WebGL point-shadow path ready beside it.

active path
—
backend
—
shadow lights
—
shadow target
—
resolution
—
radius
—
draw calls
—
triangles
—
Initializing Preparing renderer

Preparing the six-sided shadow targets…

Click a shape to inspect the point-light shadow context.

Drag to orbit · click a shape · press R to reset

Return to clustered lighting
LAB 30 / POINT SHADOW NODE