THREE.JS / FOUNDATIONS 26
Light only what matters.
Forward+ clustered lighting bins point lights into screen tiles and exponential depth slices. DynamicLighting keeps supported light counts in uniform arrays when lights appear or disappear.
- active path
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- backend
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- point lights
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- cluster grid
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- draw calls
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- triangles
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Initializing
WebGPU preferred
Building a depth-aware light field…
Click a shape to inspect its local lighting context.
Drag to orbit · click a shape · press R to reset
Continue to tiled shadows
Clustered lighting error
LAB 26 / CLUSTERED + DYNAMIC LIGHTS