Choose what glows.
A named MRT attachment decides which objects feed BloomNode,
so bright color and bloom eligibility can be inspected independently.
Preparing the selective material mask, MRT scene pass, and bloom graph…
- backend
- —
- architecture
- —
- view
- —
- bloom objects
- —
- mask mode
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- frame ms
- —
The MRT mask currently selects authored objects; click a shape in the scene to toggle its bloom eligibility.
beauty
0 / 0
output × mask
threshold 0.04
0.50×
graph 0
The scene pass writes beauty and bloom eligibility into named MRT outputs; BloomNode receives only the masked beauty texture.
The official selective example toggles a per-material bloomIntensity uniform and multiplies the named mask attachment into the bloom input.
Derived from the official selective bloom example, BloomNode, PassNode, and MRTNode docs. Use ?forceWebGL=1 to inspect the direct WebGL2 fallback.
The renderer could not initialize.