MANUAL STUDY / POST-PROCESSING
The frame has stages.
A composer is a buffer graph. A render target is a producer. Make pass order, swaps, and target restoration visible instead of treating the screen as magic.
Preparing post-processing study—
Creating a classic WebGL pass graph…
- mode
- —
- passes
- —
- target
- —
- draw calls
- —
- swap owner
- —
- frame ms
- —
scene → pass graph → screenlast enabled pass owns the screen
Post-processing study failed.The WebGL renderer could not initialize.
The local route uses classic WebGL passes and procedural fixtures. It verifies ordering and state restoration, not a performance comparison or native WebGPU equivalence.
THREE.JS FOUNDATIONS / POST-PROCESSING