MANUAL STUDY / TEXTURE PIPELINE

Textures have memory.

Images, canvases, labels, and palettes all cross the CPU/GPU boundary differently. Make readiness, sampling, and upload ownership visible.

Preparing texture study—
Creating an explicit WebGL texture pipeline…

Image readiness is not GPU upload completion. Canvas drawing does not invalidate a texture automatically. WebGL source examples are kept WebGL-only here so shader and upload contracts stay honest.

THREE.JS FOUNDATIONS / TEXTURE PIPELINE