MANUAL STUDY / TEXTURE PIPELINE
Textures have memory.
Images, canvases, labels, and palettes all cross the CPU/GPU boundary differently. Make readiness, sampling, and upload ownership visible.
Preparing texture study—
Creating an explicit WebGL texture pipeline…
- mode
- —
- source
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- maps
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- texture version
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- draw calls
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- uploads
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CPU source → GPU samplerneedsUpdate is an invalidation, not a fence
Texture study failed.The WebGL renderer could not initialize.
Image readiness is not GPU upload completion. Canvas drawing does not invalidate a texture automatically. WebGL source examples are kept WebGL-only here so shader and upload contracts stay honest.
THREE.JS FOUNDATIONS / TEXTURE PIPELINE