Color attachmenttextureIndex 0
Beauty output is read as an unsigned-byte RGBA buffer.
- Bytes
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- Last pixel
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- Reads
- 0
One layered render target writes color and normals with an array depth attachment. A selected layer then crosses the GPU/CPU boundary through the official async readback API.
Creating two color attachments and layered depth.
Beauty output is read as an unsigned-byte RGBA buffer.
World normals travel through the second MRT attachment.
Per-layer depth testing stays separate from the color MRT.
The first completed frame will populate the selected CPU preview.
Drag to orbit · choose an attachment/layer · read back a complete 64 × 64 slice
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