CompressedArrayTextureKTX2 layers
Per-mip compressed bytes are packed across four depth layers.
- Shape
- —
- Mips
- —
- Flip Y
- —
- Updates
- 0
One universal KTX2 payload becomes an array and a cube, while the official render-target path writes the same layer-addressable shape.
Preparing compressed payloads and layered targets.
Per-mip compressed bytes are packed across four depth layers.
Six compressed face textures share cube reflection mapping.
A depth option turns a color attachment into a 2D array target.
Each selected layer is rendered into a 3D attachment and sampled back.
The initial pass writes every target layer from a deterministic array source.
Drag to orbit · rewrite a layer · mark compressed bytes for a partial upload
Previous: texture payloads →