THREE.JS / FOUNDATIONS 71
A landscape from a node graph.
Multi-octave noise displaces one dense plane on the GPU, reconstructs its normals, and chooses sand, grass, rock, and snow from the result.
Waiting for the terrain graph.
- vertices
- —
- draw calls
- —
- offset
- 0.00 / 0.00
- material path
- —
- normal path
- —
- backend
- —
Initializing
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Building a procedural height field and its fallback path…
Drag to orbit · wheel to zoom · enable pan terrain for offset dragging · press R to reset. Official Inspector, exact pixels, and whole-example fidelity remain separate.
Continue to instance uniforms
Terrain lab error
LAB 71 / PROCEDURAL TERRAIN