THREE.JS / FOUNDATIONS 311
A texture needs a file contract.
Compare EXR scene-linear HDR output with KTX2 raw texture containers. The lab keeps source target, output type, channel, color-space, compression, and release boundaries visible.
InitializingCPU / CANVAS
Preparing deterministic texture data and exporter boundaries…
- texture
- —
- payload bytes
- —
- signature
- —
- channels
- —
- color space
- —
- source target
- PMREM
- request
- WAITING
EXPORT / WAITINGBOUNDARY / —
EXR accepts PMREM render-target or DataTexture inputs, FloatType/HalfFloatType output, and ZIP/ZIPS/NONE compression; KTX2 writes one raw level without Basis transcoding.
Sources: EXRExporter · KTX2Exporter · official EXR example · official KTX2 example
Texture export boundary
LAB 311 / EXR · KTX2 TEXTURE EXPORT