THREE.JS / FOUNDATIONS 74

Blur needs a footprint.

The upper half samples normally. The lower half supplies explicit derivatives so minification can understand how fast the UV changes.

vertices
—
draw calls
—
texture
—
gradient path
—
backend
—
sample
—
Initializing —

Preparing explicit derivative sampling and a GLSL comparison…

The bottom half is the gradient region · press R to reset

Return to sampled texture nodes
LAB 74 / TEXTURE GRADIENT