THREE.JS / FOUNDATIONS 75

Mips are a budget.

The left floor asks the hardware to choose a mip. The right floor pins one level with TextureNode.level().

vertices
—
draw calls
—
mip chain
—
base texture
—
sampling path
—
backend
—
Initializing —

Uploading a hand-authored mip chain and preparing both sampling paths…

The lower legend describes the two floors · press R to reset

Return to explicit texture gradients
LAB 75 / MANUAL MIPMAP