DataArrayTexture2D layers
One typed buffer, six independently addressable layers.
- Shape
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- Flip Y
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- Mips
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- Updates
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One scene, three payload topologies: a selectable 2D array layer, a slice through a 3D field, and a six-face cube environment.
Preparing typed array payloads.
One typed buffer, six independently addressable layers.
The same 3D coordinate space feeds a slice sampler.
Six images share one cube sampler and reflection mapping.
Array layers can be marked for partial updates instead of re-uploading the whole buffer.
Drag to orbit · change layer/slice · mark a layer update to inspect the lifecycle
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