WEBGPU STUDY / SHADER INTEROPERABILITY
One texture, two shader languages.
The same varying, texture, sampler, and uniform contract drives handwritten WGSL above and a TSL node graph below. Their CRT-style masks make the shared inputs visible.
Preparing study—
Creating a shared texture and two shader graphs…
- view
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- language
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- owner
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- texture
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- uniforms
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- varying
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Study failed.The lesson could not initialize.
`?forceWebGL=1` intentionally stops at the WebGPU-only capability boundary; this example does not claim a WebGL shader-parity fallback.
THREE.JS FOUNDATIONS / TSL CAN CALL NATIVE WGSL