THREE.JS / FOUNDATIONS 16
See the room.
Plane detection turns tracked surfaces into scene objects. Depth textures and estimated light are session-owned signals, so this lab reports them honestly and simulates the surface lifecycle on desktop.
Initializing world sensing-
Preparing plane detection, depth, and lighting estimation...
desktop simulation
- mode
- Desktop
- detected
- 0
- selected
- None
- placed
- 0
- depth
- session-only
- light
- session-only
session readiness
- XR API
- -
- immersive AR
- -
- plane detection
- -
- depth sensing
- -
- light estimation
- -
- reference space
- local-floor
- draw calls
- -
- placements
- 0
Native plane, depth, and light data only exist inside a compatible XR session.
World sensing initialization failed.
The renderer could not start.
Drag to orbit · click a plane · AR plane detection requires compatible XR hardware
LAB 16 / WORLD SENSING