THREE.JS / FOUNDATIONS 31

Where shadows leave the cluster.

Forward+ clustered lighting carries ordinary point lights through a 3D working set. Shadow-casting point lights stay in the material-light path, making the renderer boundary visible instead of mysterious.

active path
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backend
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point lights
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clustered bucket
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material / shadow
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shadow targets
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cluster grid
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draw calls
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triangles
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Initializing WebGPU preferred

Preparing the clustered light working set…

Click a shape to inspect nearby lights and the shadow boundary.

Drag to orbit · click a shape · press R to reset

Compare all lighting strategies
LAB 31 / CLUSTERED SHADOW BOUNDARY