THREE.JS / FOUNDATIONS 31
Where shadows leave the cluster.
Forward+ clustered lighting carries ordinary point lights through a 3D working set. Shadow-casting point lights stay in the material-light path, making the renderer boundary visible instead of mysterious.
- active path
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- backend
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- point lights
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- clustered bucket
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- material / shadow
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- shadow targets
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- cluster grid
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- draw calls
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- triangles
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Initializing
WebGPU preferred
Preparing the clustered light working set…
Click a shape to inspect nearby lights and the shadow boundary.
Drag to orbit · click a shape · press R to reset
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Clustered shadow error
LAB 31 / CLUSTERED SHADOW BOUNDARY